![]() ![]() Will create folders if they don't exist instead of throwing an error Added 50% chance for items to be nothing Changed item logic for the super missile in pink brinstar. ![]() Charge beams will no longer be invisible items. Added 2 more locations where hidden items won't spawn. Fixed a bug involving creating a rom without specifying a directory. This addresses the issue of having seeds that are too easy because you find Gravity Suit right away. ![]() Gravity Suit will no longer spawn in Crateria or Brinstar, and selected places in upper Norfair and Wrecked Ship. Slightly updated logic for when to not hide items. Embedded seed in ROM (shows up as game name in SNES9x.) These controls are saved as you use the program. Added ability to set default controls for the generated ROM. Corrected some faulty logic for accessing the Crateria gauntlet missile locations. sfc extension to rom name if no extension specified. Easy mode can't start with Speed Booster. Easy mode adds 10 missile packs, 4 super missile packs, 4 power bomb packs, and 7 energy tanks. Changed logic for green Brinstar missile behind missile behind reserve tank. Changed logic for blue Brinstar energy tank. Missile spot below top green Brinstar super missile can no longer be hidden. Updated logic for some pink Brinstar items. Fixed some logic with the blue Brinstar energy tank location. Added algorithms to fill unavailable spots with nothing (relevant for hard mode, where you can't get space jump). It removes Spring Ball, Plasma Beam and Space Jump. Hard mode has only 3 energy tanks, 3 missiles, 3 super missiles, 3 power bombs, and 1 Reserve Tank. Here's an entire article on the subject: Probably you will want to know this with how little ammo there is in randomizer nowadays. You can also open right facing gates from the "wrong" side in certain circumstances, as shown here: ![]() The Green Gate Glitch is also valid on blue gates, allowing you to retrace your steps from red Brinstar to green Brinstar, as well as sneak past to get whatever is hiding in Screw Attack's spot. This is a technique allowing you to open green gates and wave gates without wave beam, both from the "wrong" side. This will allow you to enter lower Norfair without the use of Space Jump. Going to Wrecked Ship early is pretty good in Randomizer, so knowing how to get across without using Grapple or Speed Booster is pretty important. This will enable you to make it past the bomb blocks in the room left of your ship (simply wait about half a second to press run, then jump into the block with blue speed.) Just wait to press run when building a charge, like so: If you drew Speed Booster as your first item, this move is mandatory. This is a very important trick to know! It will allow for so many new areas to be open to you. That said, if you want to play "Current Randomizer", read on.īelieve it or not, every rom created with "Current Randomizer" is completable! There are just a few tricks you have to know. "Current Randomizer" is more difficult than "Old Randomizer", so if you aren't as experienced at Super Metroid, you may wish to create a rom under the "Old Randomizer" setting. When you start the program, you will see there are two tabs, one for "Current Randomizer" and one for "Old Randomizer". When racing the game, it is suggested that each player play the same seed to ensure a level playing field. This is a simple program that moves around items in Super Metroid. ![]()
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